Ajax is a methodology to communicate with a server asynchronously without having to reload the page. This methodology is instrumental in sending new data to update the webpage, but you don't want to refresh to get new content, which can be an issue if you're using the Flask framework.
In Python, you have an array of data you want to send to the front end. Using Flask, you can use jsonify to serialize the data into JSON format, which can be used as a response type. In Flask, your response types can render pages or redirect to a webpage or a route specified in the app, but in this case, we only want to return a JSON object.
In the example below, "thepackage" is the name the data will be associated with. To add more variables to return, expand the number of elements inside.
@ app . route ( ' /get_information ' ) def get_information (): account_info = [ " some_data_1 " , " some_data_2 " , " some_data_3 " , " some_data_4 " , " some_data_5 " , return jsonify ( thepackage = account_infoIn a script or .JS file:
function GetAccount ( ) < url : " /get_information " , type : " get " , success : function ( response ) < var account_package = data . thepackage ; // Do something with your data error : function ( xhr ) < // Uh-oh, something went wrong.Using AJAX, you can formulate a get request by specifying the target url, and on success, the data from your python script will be wrapped in a JSON object.
Like a normal CURL request, you can send data. Modify your AJAX script by adding a data parameter.
function GetAccount ( account_email ) < url : " /get_information " , type : " get " , success : function ( response ) < var account_package = data . thepackage ; // Do something with your data error : function ( xhr ) < // Uh-oh, something went wrong. < button onclick color: #c3e88d;">('john.smith@example.com') "> Get data button >Back in your python, you can retrieve the arument using Flask's request function.
email_to_delete = request . args . get ( ' some_data ' )Alternatively, you can send data to your backend using endpoints. The following are two examples of that working.
These are all things I wish I knew right off the bat when I first started building web apps.
Unity's Universal RP and HDRP does not support PPV2 effects, and requires a different procedure for editing its own post processing values using code. Create an empty GameObject , call it "Post Processing" and add a volume component, a requirement for the new rendering pipelines. Note that to change post processing values, the overrides need to be already added to the volume. Create a new C# script and attach it to your post processing GameObject . Include the following libraries in your C# script: using UnityEngine . Rendering ; using UnityEngine . Rendering . Universal ; In this example, we'll have another GameObject set the intensity of chromatic aberration and have it decrease over time to a default value. Referencing the Profile First, we have to get the volume and the correct profile type. For getting the profile type we'll use the TryGet function, which, unlike GetComponent , will not allocate memory in editor if Unity does not

If you have a plugin that's compatible code-wise with your engine version but is built on a different engine version, you can easily update that version. A plugin set to a different engine version, even though it works perfectly in the engine will not package with the rest of the game. To change the version, open the uplugin file in a text editor or any editor of your choice. Under EngineVersion, in quotes, states the built engine version. Update that field to your desired version. Repackaging Plugin Open up your command line and navigate to your Unreal engine's batch files location: UE_